He’s breaking the fourth wall. Thorden is a player character like Bree. His player has 2d6 roll for his attack, and rolled a double six for max damage and possibly a bonus. He broke the fourth wall by having the dwarf yell a reference to the dice in his attack.
At least that’s what I figure, after page around page #261 when we see the outside world of the players for two panels.
Pretty close. I went pretty obscure with this joke, hoping someone would get it.
I played a lot of “Rolemaster” back in the day, and the game had these really complex Critical Hit charts. If you got a crit, you rolled percentile dice and consulted the chart. The higher numbers were usually better, but there were a few nasty things that could happen if you hit certain numbers. 66 was the one you usually hoped the bad guys never scored against your PC.
Crit 66! Usually extremely lethal for practically no reason. On the impact table, it’s something similar to “You crush their entire being into paste. Death.”
Was wondering where the gnome had got to, pesky little blighters, need bells around their necks, not this dinky little ‘cat-bells’, but Big Ben bells (helps keep them from wandering off 😛 )
Those adventurers are actually halfway decent, once they decide to mix it up.
Okay so all three have the uses. 😛
Such language! Don’t you realize children read this?!?
It’s a comic, and it’s fantasy, so it must be for children, right?
Well, of course!
ow
I’m not getting the “sixty-six” reference.
I don’t get it either
I don’t want to get it ouch!
He got the ‘sixty six’ turned into a ‘ninety nine’
He’s breaking the fourth wall. Thorden is a player character like Bree. His player has 2d6 roll for his attack, and rolled a double six for max damage and possibly a bonus. He broke the fourth wall by having the dwarf yell a reference to the dice in his attack.
At least that’s what I figure, after page around page #261 when we see the outside world of the players for two panels.
Pretty close. I went pretty obscure with this joke, hoping someone would get it.
I played a lot of “Rolemaster” back in the day, and the game had these really complex Critical Hit charts. If you got a crit, you rolled percentile dice and consulted the chart. The higher numbers were usually better, but there were a few nasty things that could happen if you hit certain numbers. 66 was the one you usually hoped the bad guys never scored against your PC.
Crit 66! Usually extremely lethal for practically no reason. On the impact table, it’s something similar to “You crush their entire being into paste. Death.”
My theory? Dangle two 6’s by their stems. Any ideas what imagery that presents?
How did they get that klaw down there?
Wondering the same thing, but ‘the cllllllaaaaaaaaawwwwww’ was in the last scene.
Love the turn on events… amazing work.
Thank you!
Was wondering where the gnome had got to, pesky little blighters, need bells around their necks, not this dinky little ‘cat-bells’, but Big Ben bells (helps keep them from wandering off 😛 )